Recent Comments:
Hands-on: Dawn of Heroes (DS) {Joystiq Nintendo}
Nov 12th 2009 6:57PM "before you get to the combat"
But it's the same shit as ffta's law. The problem is when you try to actually follow the laws, battle can drag for very very very long time. (Actually the boredom of battles made me stop playing ffta.) Worst part is that on DS you can easily pause the game by simply closing the lid - and that was happening all the time with ffta2 since the battles were too long. And after a while, when you resume the battle, you simply forget the law and break it - throwing out of window all the wasted time and effort of actually trying to follow the law.
Laws sucked big time. "Stipulations" seem to be a new word for the same.
Hands-on: Dawn of Heroes (DS) {Joystiq Nintendo}
Nov 12th 2009 5:47PM > Any subsequent attempt would only be nullified.
Does game provides warnings for that?
In FFTA2 the crappy "laws" oftentimes resulted in dragging never-ending battles where midway you simply forget about the shitty law. And there were no warning or whatever to inform the gamer that s/he is about to break the law.
Lost and Damned Achievements spotted on GTAIV PC {Joystiq}
Nov 10th 2009 5:27PM Can anybody recap what is the point of achievements?
One unlocks an achievement and .... ??
NVIDIA Fermi GT300 GPU delayed until 2010? {Engadget}
Nov 10th 2009 8:01AM 8800/8600 have fallen in price pretty quickly. That was one of the deciding factors. With gf2xx cards, nVidia still manages to keep prices high thanks to the simple fact that most games run well on gf9800 and few gamers see need to upgrade.
For gf3xx cards to catch up they have to be extremely aggressive with the prices. I think they have earned enough from their mobile division to support price war with ATI next year.
NVIDIA Fermi GT300 GPU delayed until 2010? {Engadget}
Nov 10th 2009 7:57AM @EGOvoruhk: I recognize most of the words (worked for couple of years near semi industry) and what is said in the article actually make sense. Conclusion also maps to what's happening: nVidia instead of showing working prototype cards spins PR.
NVIDIA Fermi GT300 GPU delayed until 2010? {Engadget}
Nov 10th 2009 7:53AM > I don't see a single game that won't work fine on a $250 card
If you can be conservative with resolution, even $150 cards (gf9800/gf265 or 4850/etc) are more than sufficient.
ATI's 4770 ($120 now) reviews were pretty amazing: even at 1920x1200 most games (without pushing settings too high) played OK.
NVIDIA Fermi GT300 GPU delayed until 2010? {Engadget}
Nov 10th 2009 7:47AM ... not holding my breath.
After /upgrade/ to ATI I was disdained at quality of their drivers. But in the end overlap of reliably working features (nVidia v. ATI drivers) is more than comparable.
Google making Waves across all its Apps? {Engadget}
Nov 9th 2009 12:50PM I just wish Google would not screw up GMail the same way it does constantly with Google Reader.
I use GMail as my main e-mail UI and frankly all their recent "innovations" required quite a time and tinkering to figure out how to disable. It is much worse with Google Reader where they dumbly disregard all user requests posted in Google Groups (== official support forums) but instead screw up UI about every 3 months.
Probably somebody can introduce Google to Version Control and Release Management?? So that they will not break older, properly functioning versions of their apps with new "innovations" but instead create new versions, allowing the users to migrate gracefully over the time.
First footage of Netflix on PS3 {Joystiq}
Nov 7th 2009 1:38PM > "all video renders at 480p and doesn't scale properly" is an instant 150 posts.
I do not mind Sony coming out and fixing their 1080i support. Or at least properly stating where they stand.
I own one of the first HDTVs which is 720p/1080i, and Google's 500K results for "PS3 1080i problem" isn't really inspiring. First match is the Joystiq post about FW 1.30 which goes into details about how exactly PS3's support for 1080i broken is...
Nintendo's Reggie Fils-Aime squashes Wii HD rumors... again {Engadget}
Nov 6th 2009 2:10PM John, that will not work on Wii, since every Wii game contains its own version of Wii OS it runs on. Console can't add to or replace something in a disk-based Wii game - they are all self-contained.
Also, it make no sense to scale Wii games since most of them have low res textures. Models can be scaled, but not textures. (Low res textures is what help fast loading times.)









